Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
Advances from: | Pillager |
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Advances to: | |
Cost: | 90 |
HP: | 62 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Marauder Scorcher |
Abilities: |
sword blade | 12 - 4 melee | ||
torch fire | 15 - 2 melee |
Resistances: | |
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blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 20% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 1 | 50% |
Grassland | 1 | 40% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Snow | 2 | 50% |
Swamp | 3 | 30% |
Village | 1 | 60% |